* Refactor `systimer` and `timer` modules into a common `timer` module * Update `CHANGELOG.md` * Rebase and update new example
48 lines
1.5 KiB
Rust
48 lines
1.5 KiB
Rust
//! embassy wait
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//!
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//! This is an example of asynchronously `Wait`ing for a pin state to change.
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//% CHIPS: esp32 esp32c2 esp32c3 esp32c6 esp32h2 esp32s2 esp32s3
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//% FEATURES: async embassy embassy-executor-thread embassy-time-timg0 embassy-generic-timers
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#![no_std]
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#![no_main]
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#![feature(type_alias_impl_trait)]
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use embassy_executor::Spawner;
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use embassy_time::{Duration, Timer};
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use esp_backtrace as _;
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use esp_hal::{
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clock::ClockControl,
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embassy::{self},
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gpio::Io,
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peripherals::Peripherals,
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prelude::*,
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system::SystemControl,
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timer::timg::TimerGroup,
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};
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#[main]
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async fn main(_spawner: Spawner) {
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esp_println::println!("Init!");
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let peripherals = Peripherals::take();
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let system = SystemControl::new(peripherals.SYSTEM);
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let clocks = ClockControl::boot_defaults(system.clock_control).freeze();
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let timg0 = TimerGroup::new_async(peripherals.TIMG0, &clocks);
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embassy::init(&clocks, timg0);
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let io = Io::new(peripherals.GPIO, peripherals.IO_MUX);
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#[cfg(any(feature = "esp32", feature = "esp32s2", feature = "esp32s3"))]
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let mut input = io.pins.gpio0.into_pull_down_input();
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#[cfg(not(any(feature = "esp32", feature = "esp32s2", feature = "esp32s3")))]
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let mut input = io.pins.gpio9.into_pull_down_input();
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loop {
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esp_println::println!("Waiting...");
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input.wait_for_rising_edge().await;
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esp_println::println!("Ping!");
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Timer::after(Duration::from_millis(100)).await;
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}
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}
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