//! Blinks 3 LEDs //! //! This assumes that LEDs are connected to GPIO8, 9 and 10. //! //! GPIO1 is treated as an input, and will print a message when pressed. This //! Additionally demonstrates passing GPIO to a function in a generic way. //% CHIPS: esp32 esp32c2 esp32c3 esp32c6 esp32h2 esp32s2 esp32s3 #![no_std] #![no_main] use esp_backtrace as _; use esp_hal::{ clock::ClockControl, delay::Delay, gpio::{AnyPin, Input, Io, Output, PullDown, PushPull}, peripherals::Peripherals, prelude::*, }; #[entry] fn main() -> ! { let peripherals = Peripherals::take(); let system = peripherals.SYSTEM.split(); let clocks = ClockControl::boot_defaults(system.clock_control).freeze(); let io = Io::new(peripherals.GPIO, peripherals.IO_MUX); // Set LED GPIOs as an output: let led1 = io.pins.gpio8.into_push_pull_output(); let led2 = io.pins.gpio9.into_push_pull_output(); let led3 = io.pins.gpio10.into_push_pull_output(); // Set GPIO0 as an input: let button = io.pins.gpio0.into_pull_down_input().into(); // You can use `into` or `degrade`: let mut pins = [led1.into(), led2.into(), led3.degrade().into()]; // Initialize the `Delay` peripheral, and use it to toggle the LED state // in a loop: let delay = Delay::new(&clocks); loop { toggle_pins(&mut pins, &button); delay.delay_millis(500); } } fn toggle_pins(leds: &mut [AnyPin>], button: &AnyPin>) { for pin in leds.iter_mut() { pin.toggle(); } if button.is_low() { esp_println::println!("Button pressed"); } }