//! I2C Display example
//!
//! This example prints some text on an SSD1306-based
//! display (via I2C)
//!
//! The following wiring is assumed:
//! - SDA => GPIO4
//! - SCL => GPIO5

//% CHIPS: esp32 esp32c2 esp32c3 esp32c6 esp32h2 esp32s2 esp32s3

#![no_std]
#![no_main]

use embedded_graphics::{
    mono_font::{
        ascii::{FONT_6X10, FONT_9X18_BOLD},
        MonoTextStyleBuilder,
    },
    pixelcolor::BinaryColor,
    prelude::*,
    text::{Alignment, Text},
};
use esp_backtrace as _;
use esp_hal::{
    delay::Delay,
    entry,
    i2c::master::{Config, I2c},
    time::ExtU64,
};
use ssd1306::{prelude::*, I2CDisplayInterface, Ssd1306};

#[entry]
fn main() -> ! {
    let peripherals = esp_hal::init(esp_hal::Config::default());

    let delay = Delay::new();

    // Create a new peripheral object with the described wiring
    // and standard I2C clock speed
    let i2c = I2c::new(peripherals.I2C0, Config::default())
        .unwrap()
        .with_sda(peripherals.GPIO4)
        .with_scl(peripherals.GPIO5);

    // Initialize display
    let interface = I2CDisplayInterface::new(i2c);
    let mut display = Ssd1306::new(interface, DisplaySize128x64, DisplayRotation::Rotate0)
        .into_buffered_graphics_mode();
    display.init().unwrap();

    // Specify different text styles
    let text_style = MonoTextStyleBuilder::new()
        .font(&FONT_6X10)
        .text_color(BinaryColor::On)
        .build();
    let text_style_big = MonoTextStyleBuilder::new()
        .font(&FONT_9X18_BOLD)
        .text_color(BinaryColor::On)
        .build();

    loop {
        // Fill display buffer with a centered text with two lines (and two text
        // styles)
        Text::with_alignment(
            "esp-hal",
            display.bounding_box().center() + Point::new(0, 0),
            text_style_big,
            Alignment::Center,
        )
        .draw(&mut display)
        .unwrap();

        Text::with_alignment(
            "Chip: ESP32S3",
            display.bounding_box().center() + Point::new(0, 14),
            text_style,
            Alignment::Center,
        )
        .draw(&mut display)
        .unwrap();

        // Write buffer to display
        display.flush().unwrap();
        // Clear display buffer
        display.clear(BinaryColor::Off).unwrap();

        // Wait 5 seconds
        delay.delay(5.secs());

        // Write single-line centered text "Hello World" to buffer
        Text::with_alignment(
            "Hello World!",
            display.bounding_box().center(),
            text_style_big,
            Alignment::Center,
        )
        .draw(&mut display)
        .unwrap();

        // Write buffer to display
        display.flush().unwrap();
        // Clear display buffer
        display.clear(BinaryColor::Off).unwrap();

        // Wait 5 seconds
        delay.delay(5.secs());
    }
}
